The DM may require that only players that are proficient in that skill can make an attempt. When a Skill check is made against DC 15 or higher, the check is considered Hard Check. These checks can be attempted by anyone whether they are proficient or not with a skill. Skill checks against DC of 10 (or lower in few rare cases but results below 10 are generally considered failure) to 14 are considered Simple Checks. If your Skill check is an Exceptional Success it may have an additional positive outcome, at DM's discretion. ![]() Exceptional SuccessĪny Skill check that beats DC by 10 is called an Exceptional Success. The value 3 equals the statistical effect of advantage or disadvantage, rounded down. If the opposing side has an advantage its passive score is increased by +3, or the score is decreased by -3 if it has a disadvantage. The opposing side instead uses a DC equal to 10 plus their attribute, saving throw or skill (also known as passive score). ![]() In order to remove emphasis on randomness and make attributes and skills matter, all opposed checks become checks against a DC value.
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